Erin Fusco

Creative Services San Francisco, CA

Erin Fusco is a versatile 2D artist with nearly 10 years of experience in the entertainment and casual games industries.

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Skills

art team leadership character design prop design environment design graphic design UI product concept art vendor management vendor hiring asset creation illustration storyboards style guides art direction outsource vendor management 2D 3D marketing art sequential art comics layout

Experience

Art Director

Linekong Entertainment Technology

Overseeing art direction and vendor management for unannounced game title.

Marketing Art Consultant

TinyCo

Creating character art, pitch art, and promotional/banner/advertising layouts for smash-hit mobile game Family Guy: The Quest for Stuff.

Lead Artist

Apportable

Designing and executing art for marketing purposes, working collaboratively with company leaders, business development and marketing teams to showcase features of SpriteBuilder and Apportable platforms. Provides art direction for internal game demos and art team members, including gameplay design, character/prop/background assets, icons, UI logos, marketing and promotional product art.

Lead Artist

Pocket Gems

Concept and design of assets for popular mobile games, both on iOS and Android platforms. Acted as lead artist for the hit game Animal Voyage: Island Adventure on iOS and Android.

Managed multiple international 2D and 3D art teams and offsite domestic artists daily, providing feedback, scheduling, budgets, hiring, and invoice filing. Art directed in-game features and assets, overseeing overall art pipeline scheduling and execution from concept to final deliverable.

Contract Artist

5th Street Games

Creating characters and developing illustrations for family-friendly card and board games such as the award-winning Farmageddon, Jungle Ascent, and Baldrick’s Tomb.

Senior Artist

Tagged

Assists in-house games team with art needs, including asset development and execution for games for a successful global social network.

Lead Artist (Contract)

Digital Chocolate

Assisting both inhouse and outsourced teams in art and asset development including avatars, props, animations, and UI for various mobile platforms.

Contract Artist/Illustrator

Permanent Play

Contract work in children’s product design and illustration for major US retailers including Target and Walmart.

Lead Artist

Sugar Publishing

Responsible for:

• 2D social game concept art, asset design, prop design and animation
• Art directing two outsource artists and in-house art team in development and creation of game assets
• Choosing and implementing specific real products from top global retailers including Gap, Juicy Couture, Diane von Furstenberg and others
• In-house asset quality assurance
• UI design
• General game quality assurance testing
• Editorial caricatures

Artist

VPI.Net

Responsible for creating character designs, prop designs, background designs, animation, and logos for major clients including the National Ad Council, Cartoon Network, Spin Masters Toys, and Tim Conway.

Illustrator/Character Designer

Oxford Bourne Publishing

Responsible for designing and illustrating characters for a series of children’s books. Additional responsibilities include page and copy layout.

First book, ADOPTED ED, published in November 2010 and featured on Good Day LA.

Contract Artist/Storyboard Artist/Illustrator

Various Clients

Contract-based art services including art direction, character design, concept art, logo design, children’s book illustration, toy design, storyboard art, coloring, clean up, and web design for various clients:

• The Walt Disney Company, Consumer Products division
• NBC/Universal
• Endemol USA
• FremantleMedia
• Ellen Rakieten Entertainment
• Glu Mobile
• 3 Ball Productions/Central Park West
• Sonnentag Design
• Dude Studios
• WeeCat Games
• Westmore Productions
• The LA Avengers
• 48 Interactive
• Junior Group

Specialties

character design art direction vendor management game assets illustration

Awards

2014

Grand Prize, Stanford Cardinal Game Jam (Worked in a team of 5 to create a mobile game in twenty-seven hours.) [link]