art team leadership character design prop design environment design graphic design UI product concept art vendor management vendor hiring asset creation illustration storyboards style guides art direction outsource vendor management 2D 3D marketing art sequential art comics layout
Linekong Entertainment Technology
November 2015 – Present
Overseeing art direction and vendor management for unannounced game title.
Marketing Art Consultant
May 2015 – Present • San Francisco
Creating character art, pitch art, and promotional/banner/advertising layouts for smash-hit mobile game Family Guy: The Quest for Stuff.
July 2014 – April 2015 • San Francisco, CA
Designing and executing art for marketing purposes, working collaboratively with company leaders, business development and marketing teams to showcase features of SpriteBuilder and Apportable platforms. Provides art direction for internal game demos and art team members, including gameplay design, character/prop/background assets, icons, UI logos, marketing and promotional product art.
July 2012 – June 2014 • San Francisco, CA
Concept and design of assets for popular mobile games, both on iOS and Android platforms. Acted as lead artist for the hit game Animal Voyage: Island Adventure on iOS and Android.
Managed multiple international 2D and 3D art teams and offsite domestic artists daily, providing feedback, scheduling, budgets, hiring, and invoice filing. Art directed in-game features and assets, overseeing overall art pipeline scheduling and execution from concept to final deliverable.
5th Street Games
April 2012 – December 2013
Creating characters and developing illustrations for family-friendly card and board games such as the award-winning Farmageddon, Jungle Ascent, and Baldrick’s Tomb.
November 2011 – June 2012 • San Francisco
Assists in-house games team with art needs, including asset development and execution for games for a successful global social network.
Lead Artist (Contract)
August 2011 – November 2011 • San Mateo, CA
Assisting both inhouse and outsourced teams in art and asset development including avatars, props, animations, and UI for various mobile platforms.
September 2010 – December 2011 • Aliso Viejo, CA
Contract work in children’s product design and illustration for major US retailers including Target and Walmart.
October 2009 – July 2011 • San Francisco, CA
• 2D social game concept art, asset design, prop design and animation
• Art directing two outsource artists and in-house art team in development and creation of game assets
• Choosing and implementing specific real products from top global retailers including Gap, Juicy Couture, Diane von Furstenberg and others
• In-house asset quality assurance
• UI design
• General game quality assurance testing
• Editorial caricatures
July 2008 – October 2009 • Irvine, CA
Responsible for creating character designs, prop designs, background designs, animation, and logos for major clients including the National Ad Council, Cartoon Network, Spin Masters Toys, and Tim Conway.
Oxford Bourne Publishing
April 2006 – April 2011 • Los Angeles, CA
Responsible for designing and illustrating characters for a series of children’s books. Additional responsibilities include page and copy layout.
First book, ADOPTED ED, published in November 2010 and featured on Good Day LA.
Contract Artist/Storyboard Artist/Illustrator
September 2003 – Present
Contract-based art services including art direction, character design, concept art, logo design, children’s book illustration, toy design, storyboard art, coloring, clean up, and web design for various clients:
• The Walt Disney Company, Consumer Products division
• Endemol USA
• Ellen Rakieten Entertainment
• Glu Mobile
• 3 Ball Productions/Central Park West
• Sonnentag Design
• Dude Studios
• WeeCat Games
• Westmore Productions
• The LA Avengers
• 48 Interactive
• Junior Group
character design art direction vendor management game assets illustration
Grand Prize, Stanford Cardinal Game Jam (Worked in a team of 5 to create a mobile game in twenty-seven hours.) [link]